Hi cyFH3 and thanks for your feedback.
So if I understand this correctly, you want to control the fidelity of the conversion - and be able to set how “destructive” the conversion should be. Am I correct in that?
For me as a product person, the one thing I would love to get some input on is what metric we can use for this - should it be like “generate x polygons per 100px of the instance border” or something like that? It can be a tricky ropewalk between generating too few polygons (having some destruction of the annotation) and generating too many (making it impossible to edit).
Let me know what you think and I can sit down with our engineers and see what we can do!
Ps. You can also set the assistants to create polygons be default. If you go to advanced options (Project settings->advanced options) you can control switch between tools generating masks and polygons. Obviously, it doesn’t solve your current problem but might be nice in the future.